About

Ben Shively

Senior Outsource Artist

I specialize in managing teams of outsourcing artists from around the world. My goal is to help you and your team to manage and build a wide range of multimedia productions.

Email
Resume
Linked In

I currently live and work as a senior outsource artist in Seattle, WA.  My experience has been stretched over a 20 year span of working in the video games industry.   In 2003 I graduated from the Digipen Institute of Technology in Redmond, WA and received an Associate of Applied Arts degree in 3D computer animation.  In 2010 I also attended Future Poly in Bellevue, WA and completed their Professional Program, a 3 month program consisting of 3D modeling and texture work as well as digital painting techniques.  


I primarily specialize in managing art teams, as well as modeling and texturing high and low res assets for video games. I can proudly say that I have worked on over 16 games, all of which have been shipped, and ten that have been AAA titles that have received very high marks.

Creativity and hard work are pivotal in the games industry.

“I had the pleasure of working with Ben and his QA team throughout my time at Turn 10. He was incredibly knowledgeable, a hard worker, and a very good and patient teacher.”

— Derek Misaki – Lead Outsource Artist at Lakshya Digital

Currently I work as a Senior Outsource Artist for Lakshya Digital.  Here, I specialize in the management of external vendors. My responsibilities include creation and review for hard surface assets, as well as documentation creation for workflow and training.


Previously I worked as a 3D generalist for the design firm Teague, a company closely affiliated with Boeing.  Primary focus was on high resolution models for various aerospace projects.  Work included texture baking and 3D hard surface asset creation for use in VR applications, as well as working with outside clients on delivery progression.

I have also worked at Microsoft Game Studios Turn 10 Studios as a vehicle artist for the racing series Forza Motorsport.  Releases included Forza Motorsport 7 and Forza Horizon 4, both for the Xbox One.  There I created custom liveries for in game use, as well as LODs, damage models, textures and an assortment of parts for over 500 vehicles.  Other responsibilities included working closely with external vendors to ensure vehicle accuracy in observance of a strict manufacturer approval process.

Prior to Microsoft I worked as an environmental artist at Zombie Studios in Seattle, WA.  There I helped develop the Xbox title Shadow Ops: Red Mercury.  My duties consisted of creating models and textures for various props and buildings found throughout the game.  The environments of the game ranged from the Eiffel Tower in Paris, to lush jungles in the Congo.


SKILLS

Tools and Programs 

-3D Studio Max
-Maya
-Photoshop
-Unreal Engine
-Unity
-Substance Painter/Designer
-Topogun
-Zbrush
-Crazy Bump
-After Effects
-Jira
-Perforce
-Shotgrid

Specialties 

-Modeling and texturing high and low resolution assets
-Management and creation of workflow documents for small teams of artists
-Providing detailed feedback and evaluation on 3D asset creation
-PBR material workflow and texture creation including normal, light, specular, and AO maps
-Communication skill set to manage and work closely with external vendors  


EXPERIENCE

  • Keywords Studios – Lakshya Digital
  • Redmond, WA
  • Mar 2019-Present
  • Forza Motorsport(8), Forza Horizon 5, The Callisto Protocol, WWE 2k20 | xbox one, ps5, pc, mobile
  • Lead Outsource Artist | Senior Outsource Artist
  • https://lakshyadigital.com/  

  • Teague – Boeing 
  • Everett, WA
  • Nov 2017-Dec 2018
  • Various Aerospace Projects | pc
  • 3D Generalist
  • http://www.teague.com/ 

  • Turn 10 Studios – Aquent
  • Redmond, WA
  • 2015 – 2017
  • Forza Motorsport 6, Forza Horizon 3, and Forza Motorsport 7 | xbox one
  • Lead Vehicle QA Artist | Vehicle Artist
  • www.forzamotorsport.net/en-us/turn10 

  • Freelance Artist
  • Kirkland, WA
  • 2014 – 2015
  • Various Projects
  • 2D and 3D artist 

  • Microsoft Game Studios – Turn 10 Studios – Aquent
  • Redmond, WA
  • 2004 – 2014
  • Forza Motorsport 1, 2, 3, 4, 5 and Forza Horizon 1 and 2 | xbox, xbox 360, xbox one
  • Vehicle Artist
  • www.forzamotorsport.net/en-us/turn10 

  • Zombie Studios – Atari
  • Seattle, WA
  • 2003
  • Shadow Ops: Red Mercury | xbox
  • Environment artist
  • www.zombie.com


EDUCATION 

Digipen Institute of Technology
Redmond, WA
2001 – 2003
Associate of Applied Arts Degree | 3D Computer Animation
www.digipen.edu 

FuturePoly
Bellevue, WA
2010
Professional Course | Digital Painting and 3D Modelling
www.futurepoly.com/


Published Work

I am proud to have worked on over 15 AAA title productions throughout my career. Below you can find some of the clients and titles I have collaborated with over the course of my career.

Companies and Collaborations

Games Developed